Two years after its introduction as “Dreadwolf” and a full decade after the discharge of 2014’s award-winning Dragon Age: Inquisition, we have lastly gotten a follow-up within the type of Dragon Age: The Veilguard. It is BioWare’s first new single participant RPG because the 2017’s controversial Mass Impact: Andromeda, and in addition its first unique title to comply with the ill-fated multiplayer sci-fi recreation Anthem.
Up to now, The Veilguard has carried out strongly, with the sport passing Name of Obligation: Black Ops 6 gross sales on Steam’s Prime Sellers chart and over 70,000 gamers kicking off their fantasy journey in Thedas immediately after its launch (console metrics aren’t obtainable but, however I anticipate them to be equally constructive). I’ve gotten deep right into a playthrough myself for protection functions, and whereas I agree with the overall consensus that it is a good recreation general (I like the fight), I’ve discovered one side of it to be fairly disappointing: the writing.
I got here into the sport as a longtime fan of BioWare and its classics like Star Wars: Knights of the Previous Republic and the Mass Impact trilogy, and above all else, what gripped me about these video games was how deep and wealthy their tales had been. Conversations with and between companions and NPCs may final upwards of half-hour and had broad forms of dialogue choices to choose from, with speech selections having a significant impression on every little thing from main plot developments to the way in which you are handled by particular person characters. Their worlds felt dynamic, reactive, and alive — way more tangible and actual than many RPG settings that got here after, regardless of visuals thought-about dated by right now’s requirements.
Not so with Dragon Age: The Veilguard. If I needed to describe its script with one phrase, it could be “easy” — devoid of friction, tough edges, and attention-grabbing texture. It calls your common Marvel movie to thoughts, giving gamers a lot of banter to smile at, flashy motion to take pleasure in, and vibrant excessive fantasy landscapes to indulge in, however little or no narrative depth beneath its flashy floor.
Extra Dragon Age: The Veilguard
Two elven gods threatening to finish the world looks like one thing that ought to drive some stress, however you’d hardly know it is occurring with how aggressively constructive most of your social gathering members are, with moments of gravity or battle between characters usually resolved in what feels just like the blink of a watch. It is as if the sport is afraid to allow you to have interaction with strife of any sort and is hellbent on ensuring you want everybody. And I do! I like the entire Dragon Age: The Veilguard companions, as a result of they’re very good. However as a result of they by no means actually push again in opposition to you, one another, or the world round them, they’re dreadfully boring and woefully static, and I have never developed a significant connection to any of them.
It is a difficulty made obviously obvious by the Baldur’s Gate 3 replay I am 60 hours into proper now. In that recreation, characters like Astarion, Lae’zel, and Shadowheart aren’t afraid to query selections and sometimes react to occasions that happen round them, resulting in worldview debates and insightful discussions about their beliefs and pasts. These dialogues kickstart prolonged character arcs that culminate in situations of serious change or progress, and that is the type of richness I crave in RPGs; taking part in by The Veilguard simply made me hungry to get again to Faerûn, because of this.
The issue extends to Rook — the character you play by the sport as — as effectively. Every dialogue alternative presents you with a handful of various choices, together with optimistic, emotional, witty, aggressive, and gruff responses. The overarching tone of all of your speech, although, is heroic, which makes it arduous to really roleplay within the roleplaying recreation if you wish to be something apart from a generic Good Man™.
To be clear, I do not assume The Veilguard’s writing is unhealthy; it is actually a giant step up from the cringey campiness of Andromeda, and it does an awesome job of constructing a lot of your plot-relevant selections — each huge and small — even have numerous impression on how the story unfolds. However whereas it might be respectable, it would not stay as much as the lofty expectations many (myself included) have for BioWare.
Maybe a few of my emotions stem from the truth that I am coming into Dragon Age as a newcomer with The Veilguard, and haven’t got a reference to its returning characters. I’ve seen related criticisms come from huge followers of the sequence, although, and I would argue these points are impartial of getting legacy context, anyway.
Finally, there’s simply not a lot within the writing you possibly can actually sink your tooth into, and that is a bummer contemplating that is BioWare we’re speaking about. I’ve stopped attempting and have opted to only take pleasure in it for the playable action-packed popcorn flick that it’s, however I hope future titles like the subsequent Mass Impact can fulfill on a deeper degree.