Sons of the Forest is one in every of my favourite video games to hop into with a bunch of shut buddies, particularly with its humorous large head setting activated. I liked Endnight Video games’ first indie horror survival expertise, however the second is undoubtedly superior with improved gameplay, visuals, and Kelvin. That’s proper, Kelvin. The beloved companion with completely no ideas. With Sons of the Forest’s newest replace, dubbed ‘Patch 12,’ Kelvin will get a persona makeover and the sport will get a ton of different new options.
With the most recent Sons of the Forest replace, we get a little bit of every part from new supplies to instruments. The survival sport continues to be in early entry, which signifies that we will count on to see extra of those huge patches sooner or later. This one provides “a brand new cave that incorporates a decide axe,” Endnight writes alongside its Sons of the Forest patch notes. If there’s a decide axe, there should be one thing new to make use of it with, proper?
“The decide axe can be utilized to mine the Solafite mineral present in caves,” which is the sport’s new materials that is “used with one of many new buildable buildings.” That’s proper, we’ve now acquired two extra e book objects to seek out in order that we will construct these new buildings. My camp goes to look higher than ever, particularly with a extra human Kelvin gathering the supplies I would like.
Endnight says that the crew “added extra reactions and emotes to Virginia and Kelvin,” together with issues like approval, confusion, disapproval, pleasure, unhappiness, and extra. Sadly, the cannibals are additionally a bit extra ‘alive’ because of this patch. As soon as alerted, they’ll name for backup extra rapidly, so get able to observe working in-game.
You’ll discover much more further content material whereas taking part in, from a brand new mysterious merchandise to enhancements whereas constructing. The patch can also be hygiene-friendly, making sprinklers truly clear blood off of your physique in addition to your companions’ our bodies. You may learn on beneath for our in-depth rundown of Patch 12, together with bug fixes and new options.
Sons of the Forest patch notes – Patch 12 replace – Friday, September 29, 2023
If you wish to see the total patch notes, courtesy of Endnight Video games, in addition to the developer’s accompanying message, you can discover the replace’s particulars straight on Steam.
Options
Added decide axe
Now you can mine the Solafite mineral present in caves
Added new cave
Added second ??? merchandise
Added 2 new findable e book objects permitting you to construct two new buildings
New improve system for weapons
New hanging cross, gore props, and cave roots have been added to Cave A and Cave F
Added hanging skeletons to some bushes on the planet
Added Ranged aiming sensitivity possibility
Cannibal leaders or village guards as soon as alerted to a participant can now name for fast backup from others within the space
Applied extra Kelvin emotes: Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Pleased, Unhappy (If the participant rapidly nods at Kelvin he’ll nod again)
Applied extra Virginia emote actions: Snicker, Nod, Shake Head, Pleased, Confused, No, Unhappy
Enhancements
Animal heads now may be hit with a golf putter
Virginia will now chuckle if she sees an animal hit a spring entice or a full-health Kelvin get hit with a small rock
Kelvin will now react to animal heads
Improved look of volumetric mild from solar and work lights
Now you can carry as much as 3 Turtle Shells
Spawn location for skinned animal heads will now be on the head of the physique
Burning participant, torch, molotov, and spreading hearth now react to sprinklers
Improved sprinkler efficiency in bunkers
Sprinklers will clear blood off gamers and held weapons
Improved positioning of free wires extremities when putting on beams and pillars
Electrical wires can now be positioned on three-quarter-high pillars
Moved the ramp placement arrow up barely in order that it’s simpler to see when concentrating on from the underside of the ramp
The participant now not slides when standing on ramps
Putting planks on ramps is now simpler to focus on when standing near it
Physics collider cleanup and optimization on a couple of Objects
Varied surroundings fixes
Meals Bunker tree base collisions synced in multiplayer so AI work together with them
Lighting transition improved in meals bunker water
Enhancements to driftwood physics
Some optimizations to characters and AI replace
Kelvin’s End Construction order will now not cease after one construction, will now end every part he can earlier than finishing the order
Stability
Creepies are extra immune to bullets and have barely elevated common well being
Puffies when excessive well being gained’t get dismembered
Add a two-second hit react cooldown to decrease the stun lock on Puffies
Fingers and Twins now have extra aggressive conduct
Decreased max late-game outdoors creepy depend by 20%
Cut back the probability of creepies taking overpopulated villages
Spear melee stab harm decreased 15->10
Fixes
Fastened Frank typically making an attempt to do revenge assault on himself after lighting himself on hearth
Gamers can now not be killed throughout any cutscenes
Fastened lacking spittle in bunker leisure
Fastened small rock not spawning when digging
Fastened some points with Sluggy sound in Cave C
Fastened mild bulb getting visually culled too early
Fastened supported screw construction getting destroyed when including a strut to a beam
Fastened sharpening a defensive wall log taking part in audio of the participant swinging his weapon
Fastened nook ramp beam on floor placement capable of place towards off-grid buildings which might usually create degenerate nook ramps
Fastened putting strut beneath leveled beam unlinking the ahead help in some case
Fastened putting strut beneath leveled beam inverting the beam visually typically
Fastened urgent shift whereas putting a stick or rock path leaving the participant in a damaged state
Fastened lifting beams inflicting the renderer rotation to pop after lifting it
Fastened case the place beams supporting a concave nook ramp beam would block placement of flooring on the improper aspect of the beam
Fastened case the place putting a strut below a leaning beam wasn’t potential
Fastened situation when putting partitions over flooring that might break ground linking with its help beam
Fastened personal shadow leaking barely on wall and pillar logs
Fastened points with grass and leaves from the faux floor protecting up some objects within the stock
??? items will now not respawn if the participant already collected them
Added lacking equip UI to wire in stock
Fastened bug the place different gamers would stash objects when a networked participant triggered the Puffton cutscene
Fastened lacking knife in tree crash cutscene
Repair for molotov smoke alpha clipping
Fastened Armsy typically not setting off traps
Fastened Greg’s carried effigy kind not matching on shoppers
Fastened floating spittle typically showing on destroyed huts
Fastened bullets fired from ultra-close vary typically going by way of the enemy
Fastened situation with participant block and parry the place hits acquired by way of throughout animation transitions
Fastened player-held severed head scare not working correctly when performed by shoppers
Audio
Up to date hearth occasions for constructed fires and standing fires
Retimed skinning animals sounds
Tuned audio on burning stick and molotov occasions
Added new physics interplay SFX object for small batteries
Modified a sluggy occasion to be 3d
Modified distance settings on sluggy emerges occasion
Turned down vista sting a bit of
Added some sounds for skeletons and falling rocks
In case you’re into Sons of the Forest for its spookier options, you must look by way of our roundup of those different creepy horror video games for some extra chill-inducing enjoyable. Alternatively, you may browse round our checklist of the best indie video games round if you wish to help different impartial builders.